import java.awt.Point;

//Defensive Robot is always in state block
//otherwise, same as a regular robot
public class DefensiveRobot extends Robot {

	private final State state2;

	public DefensiveRobot(Robot.Alliance alliance, int identifier, Point position, int delayConstant, int speedConstant, int pickupConstant, int shootConstant, Robot.State state) {
		super(alliance, identifier, position, delayConstant, speedConstant, pickupConstant, shootConstant, Robot.State.block);
		state2 = state;
	}
	
	public boolean findState(){
		return true;
	}
}

//In future: possible make different images for defensive/offensive robots
